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Hatelist Changes

 
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Aelorean
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Joined: 13 Jul 2002
Posts: 952
Location: Des Moines, IA

PostPosted: Wed Apr 09, 2003 10:00 am    Post subject: Hatelist Changes

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Quote:
This from the EQ Live website:

There was a change to the hate list not mentioned in the patch message. This should not have changed any of the gameplay functionality of the hate list, with one exception. We've rewritten the functionality of the hate list so that creatures will no longer forget people that they are angry with. There were some cases where characters under some circumstances could evade the hate list and never suffer agro for their actions. That should no longer be possible.

- Alan


While this statement is a little vague it appears that it may directly relate to people who attack from long distances. Particularly nukers and archers.
There have been many reports coming in from Wizards and Rangers that aggro is a lot more random now, and players are getting summoned a lot more frequently, particularly on any form of criticial blast/shot.

We tried to contact SOE to get more details yesterday but haven't heard anything back as yet. We'll post as soon as we get a better explanation on how the new aggro system is intended to work.


That text came from Castersrealm.

Personally, I think this is lame as hell. The whole point of criticals was that you could get twice as much damage for the same amount of aggro. I have to say that I guess I understood some of the archery aggro problems; however, I thought that caster aggro was just about perfect before.

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Elyhim
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Joined: 11 Jun 2002
Posts: 1543
Location: Mars Hotel

PostPosted: Wed Apr 09, 2003 1:00 pm    Post subject: Re: Hatelist Changes

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yeah they fooked with archery and hatelist, rangers no longer evade aggro with archery and NOW they suck as archers.
i mean wtf did i get all the AA for if melee is just as good now?
for sure wtb a better weapon now 8(

%$#&^%$*^%#^*%$^U&% veranthas mmemissing thesefucking mobs$%#^%$*&#%$&*&^(*&()%W&%$W#^%*I%&#@$$~@#!#!@#@!!!!!!!!!!!!!!!


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