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EQ1 news -- new zones, revamped zones, archery changes ...

 
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Whizbang Dustyboots
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Joined: 22 Aug 2001
Posts: 3664
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PostPosted: Tue Mar 04, 2003 4:00 pm    Post subject: EQ1 news -- new zones, revamped zones, archery changes ...

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www.mobhunter.com/article...1881449117

Daddy loves new zones!

But I wanna get my damn gnome ring off Inny before they make him level 75 or something ...

stats
gear
Whizbang's Handbook for Young Wizards


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Jaffod
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Joined: 29 Nov 2002
Posts: 1592
Location: Nowhere close to you at all

PostPosted: Tue Mar 04, 2003 4:00 pm    Post subject: Re: EQ1 news -- new zones, revamped zones, archery changes .

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NIce writeup, actually makes me see some future in the game I play

Who needs FEIGN death when I can do the real thing


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Gelaan
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PostPosted: Thu Mar 06, 2003 9:00 am    Post subject: Re: EQ1 news -- new zones, revamped zones, archery changes

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I suspect that current Inny loot like the Engineer's Ring will now be on the loot tables of "mini-bosses" like the former Cazic-Thule loot. But I've been surprised before.

/em hugs his Ring of Pureblood

I'm actually more excited about Veksar.

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Mildane
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Joined: 19 Feb 2002
Posts: 1274
Location: Plane of Hate

PostPosted: Wed Mar 12, 2003 1:00 am    Post subject: Re: EQ1 news -- new zones, revamped zones, archery changes

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Finally got the page to load!

That's very interesting. From the way i read it, it appears your damage output
will have a lot more to do with a mobs aggro. Going back to ranger school, maybe.
Since rangers do the most damage on big mobs ( Trueshot Disc ), it may happen that
a ranger may wipe and entire raid.

Apologies in advance, yours truly =)

Mildane


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Jaffod
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PostPosted: Sat Mar 15, 2003 6:00 am    Post subject: Re: EQ1 news -- new zones, revamped zones, archery changes

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How many corpses will Mogz have now? - Ranja Down

Who needs FEIGN death when I can do the real thing


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Whizbang Dustyboots
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Joined: 22 Aug 2001
Posts: 3664
Location: Khaz Modan

PostPosted: Mon Mar 17, 2003 1:00 am    Post subject: Re: EQ1 news -- new zones, revamped zones, archery changes

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Quote:
That's very interesting. From the way i read it, it appears your damage output
will have a lot more to do with a mobs aggro. Going back to ranger school, maybe.
Since rangers do the most damage on big mobs ( Trueshot Disc ), it may happen that
a ranger may wipe and entire raid.

Apologies in advance, yours truly =)
Play a wizard to get used to these changes in advance. :lol

Seriously, though, what's the range on the Jolt line? Sounds like these will get even more use than they currently do.


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TheNerple
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Joined: 22 Jul 2002
Posts: 475
Location: Red Sox Nation

PostPosted: Mon Mar 17, 2003 2:00 pm    Post subject: Re: EQ1 news -- new zones, revamped zones, archery changes

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I like more aggro!

This just means I will have to wait for assist now.

Nerple Reveler
64 Vile Tunarean Warder
Appotus Dominus - Vazaelle


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Elyhim
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Joined: 11 Jun 2002
Posts: 1543
Location: Mars Hotel

PostPosted: Mon Mar 17, 2003 3:00 pm    Post subject: Re: EQ1 news -- new zones, revamped zones, archery changes

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hmmm lemme see what they do, i have more than one old school trick up my sleeves


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