I didn't read the entire article, but I disagree with Sony doing this. That's just wrong.
"Thanks for 50 bucks, have this game!"
"Thanks for 13 bucks a month, play this game!"
"Thanks for 30 bucks, have this expansion!"
"Thanks for 1,000 bucks, have this staff!"
On the other hand, part of me wants to see these people who make a living off of selling game items broken. If Sony selling these items would do it, I'd love to see it.
One of the very, very few things I liked about SWG is that there are very, very few items you could get that were better than player-made items. This caused for real competition, a reason to tradeskill, and a market for profit. If you earned the dough, you could buy the best stuff in the game. Then, you could concentrate on strategy and the 'fun' of things, rather than 'what you're going to get out of it.'
Of course, the system had flaws. A bug or an exploit could still break the economy, but the principle of that system was a good one, one that I'd support and enjoy playing. |