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Sanebla Eaglestriker Member
Joined: 08 Apr 2002 Posts: 502 Location: Ft. Worth, Texas
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Posted: Tue Dec 17, 2002 8:00 pm Post subject: New Walkers Pet |
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Thanks for the new Walkers pet Vamp ">

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Whizbang Dustyboots Member

Joined: 22 Aug 2001 Posts: 3664 Location: Khaz Modan
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Aelorean Member

Joined: 13 Jul 2002 Posts: 952 Location: Des Moines, IA
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Posted: Wed Dec 18, 2002 6:00 am Post subject: Re: New Walkers Pet |
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I am ready for farm that guy in KC for my VP key piece if anyone else is ready...
Other than that, only need Trak's tooth *sigh* Does anyone else but me find it silly that a zone that requires raidage (ie, VP) makes it so hard to get keys? Trak should at least drop 5-8 teeth at once, jeez "> |
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Whizbang Dustyboots Member

Joined: 22 Aug 2001 Posts: 3664 Location: Khaz Modan
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Posted: Wed Dec 18, 2002 11:00 am Post subject: Re: New Walkers Pet |
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Back when the quest was designed, Kunark was the high-end game. Instead of doing KD and HoT over and over, we would have been fighting for Juggs and Trak kills, and even camping the big green guy. Scarcity was Verant's brilliant solution to this. (Well, and making VP incredibly dangerous on zone-in.)
I agree, it's sort of a wacky set-up. _________________
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VamprissX Member
Joined: 07 Dec 2001 Posts: 264
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Posted: Wed Dec 18, 2002 3:00 pm Post subject: Re: New Walkers Pet |
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I like that the key is very hard to get. I think the Trak part should be altered since the rest of the quest is very nerve-wracking.
PS - VP is not hostile on zone-in.....its after those first 7 steps that it gets hostile....VERY hostile. Vampriss Warlock Walkers < insert scary necro design here >
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