The Walkers of Vazaelle Forum Index
 FAQ   Search   Memberlist   Usergroups   Register   Profile   Log in to check your private messages   Log in 
MMORPG Avalanche...

 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    The Walkers of Vazaelle Forum Index -> General
View previous topic :: View next topic  

Author

Message

Tylandi
Member


Joined: 08 Jan 2003
Posts: 462
Location: Misty Mountains

PostPosted: Thu May 15, 2003 12:00 am    Post subject: MMORPG Avalanche...

Reply with quote


Sheesh Look what i just found from E 3 Coverage:

At the Electronic Entertainment Expo (E3), Atari and Turbine today jointly announced plans to bring Wizards of the Coast's incredibly popular gaming universe, "Dungeons & Dragons"® ("D&D"®), to the world of massively multiplayer games with "Dungeons & Dragons® Online." This innovative online role-playing game will be the first project developed, funded and run by Turbine Entertainment, creators of the critically acclaimed "Asheron's Call" and "Asheron's Call 2." "Dungeons & Dragons Online" will provide players with the definitive online "Dungeons & Dragons" experience, complete with dramatic dungeon crawling, terrifying monster combat and challenging puzzles, character advancement and guild-based power struggles.

"We've been looking for perfect opportunities to enter into the world of massively multiplayer online gaming and there is no fantasy gaming brand with more recognition than 'Dungeons & Dragons,'" said Bruno Bonnell, chairman and CEO of Atari. "The key to a productive business model for online gaming is having quality content that consumers will pay for. 'Dungeons & Dragons Online' will build on the huge amount of established content in the 'D&D' worlds. It has the potential to be that killer online app...that breakthrough title that sets a new standard for the medium."

Slated for release in 2005, "Dungeons & Dragons Online" is centered on robust character advancement, challenging dungeon combat, meaningful guild politics and territorial control over major portions of the game world. Players choose and develop a character based on some of the iconic races associated with "D&D," including Humans, Elves and Halflings, as well as classes such as Fighters, Clerics, Rogues, and Wizards -- after which they can socialize, find quests, group together and equip themselves for future battles.

"'Dungeons & Dragons' is the ultimate fantasy role-playing game. It has introduced more people to game playing than any other title and has spawned hosts of imitators and admirers," said Jeffrey Anderson, president and CEO, Turbine Entertainment. "The social backbone of 'D&D' gaming -- groups of friends creating adventures and worlds to explore together -- along with its rich fiction, immense monster bestiary, and complex character development make it a natural for the next generation of massively multiplayer game."

"Dungeons & Dragons Online" will let players travel alone or in parties as they explore the seemingly endless dungeon complexes found beneath the world. Through the dungeons, players will engage in physical and magical combat with hideous foes straight from the pages of the "Monster Manual"(TM) rulebook. Battle will be challenging, fast-paced, and easy to control with a wealth of unique weapon effects and character movements, as well as specific monster behaviors designed to keep combat both tactical and action packed.

Back to top

View user's profile Send private message

Whizbang Dustyboots
Member


Joined: 22 Aug 2001
Posts: 3664
Location: Khaz Modan

PostPosted: Thu May 15, 2003 5:00 pm    Post subject: Re: MMORPG Avalanche...

Reply with quote


Well, it's about time. (Aren't Turbine doing the Lord of the Rings MMORPG, though?)

Quote:
the definitive online "Dungeons & Dragons" experience, complete with dramatic dungeon crawling, terrifying monster combat and challenging puzzles, character advancement and guild-based power struggles.
I've played D&D since 1979, and am working on a Walkers prestige class and one for another Vaz guild (an uberguild), but I've NEVER heard of "guild-based power struggles" in D&D.

stats
You know you want it.


_________________
Ringo Flinthammer

Back to top

View user's profile Send private message Visit poster's website

Jarsace
Guest





PostPosted: Sat May 17, 2003 1:00 pm    Post subject: Re: MMORPG Avalanche...

Reply with quote


let us all hope they dont use the same rules as Never Winter Nights.

Back to top

Whizbang Dustyboots
Member


Joined: 22 Aug 2001
Posts: 3664
Location: Khaz Modan

PostPosted: Sat May 17, 2003 3:00 pm    Post subject: Re: MMORPG Avalanche...

Reply with quote


wtb 3E multiclassing rules, prestige classes and item creation feats

That reminds me, I need to finish up and post my Walkers prestige class here. <img src=">


_________________
Ringo Flinthammer

Back to top

View user's profile Send private message Visit poster's website

rick7475
Guest





PostPosted: Sat May 17, 2003 5:00 pm    Post subject: Re: MMORPG Avalanche...

Reply with quote


NWN rules can be customized. You should check out ALFA Smile

Back to top

Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    The Walkers of Vazaelle Forum Index -> General All times are GMT - 4 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group

Server Uptime: 10 days, 20:39 minutes | Average Load: 0.32, 0.25, 0.20

SoftGreen 1.1 phpBB theme by DaTutorials.com
Copyright © DaTutorials 2005