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Herbert Dypp Member
Joined: 15 Feb 2002 Posts: 817 Location: Cambridge, UK
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Posted: Thu Feb 06, 2003 7:00 am Post subject: Patch Message: 6th February 2003 |
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February 6, 2003 3:00 am ------------------------------
** Interface ** - All settings for the Songs window should now be saved properly when the player logs out. - Fixed a bug that could cause the Bit Depth and Refresh Rate setting to not save properly upon exit. - Users of Windows XP should no longer be seeing their Windows mouse cursor or other windows 'bleed through' into the game.
** Gameplay ** - Changing from an old model character to a Luclin model character at character select should no longer result in the character having no hair. - Fixed a bug that caused merchants to charge a little extra or less (1 copper). - Merchants will no longer claim that they will pay 1 copper for starting equipment (they have never actually purchased such items).
** Spells ** - Fixed a problem with the Giantsbane Spell quest NPCs not spawning in Skyshrine. - Failing to hide while invisible will now make the invisibility icon disappear.
** Trade Skills ** - Many Planar Recipes can now be used in collapsible containers. Some Planar Tailoring can only be done in the Tanaan Loom as opposed to the Planar Sewing Kit. Nothing that was previously made in the Loom was added to the collapsible tailoring kit. Skills changed were Baking, Sewing, Jewel Craft, and Fletching. - Added gnome cultural recipe book to Ak'Anon. - Changed the weights on Spiritstones to be more in line with Faithstones. - Changed Collapsible Jeweler's Kit to 6 slots from 4.
** Zones ** - Grummus is much more likely to stay in his home. - Fixed the door to the Ak'Anon zoo, by request of the Zookeeper's Union #23. - Newly created Wood Elf Druids will now make their first appearance in the world much closer to their guild master. - Fennin Ro is now more durable, more in line with the other elemental plane gods. -Rallos Zek now moves considerably faster then before, as do his cohorts. He will also become very, VERY angry should he be removed from his lair(s). - Skyshrine will once again require a key for exit into the Cobalt Scar. The fact that the key was not needed was a bug. We do understand that few people actually walk through this area considering the other methods of transport available, but the dragons aren't leaving their doors open.
** Items ** - Corrected the inventory icon for the Acrylia Studded Legs and the Two-Handed Practice Sword. Herbert Dypp - Walkers of Vazaelle Zigge Zigg'Ah - Walkers of Vazaelle Inaska Pantherine - Walkers of Vazaelle
_________________ Herbert Dypp - EQ Storm Warden(Retired)
"I think I need a deeper algorithm" |
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Sanebla Eaglestriker Member
Joined: 08 Apr 2002 Posts: 502 Location: Ft. Worth, Texas
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Posted: Thu Feb 06, 2003 7:00 am Post subject: Re: Patch Message: 6th February 2003 |
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Quote: - Grummus is much more likely to stay in his home.
hmmmmmmmm Lady Sanebla Eaglestriker
_________________
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sprak2001 Member
Joined: 20 May 2002 Posts: 428
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Posted: Thu Feb 06, 2003 8:00 am Post subject: Re: Patch Message: 6th February 2003 |
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Grummus staying in his home doesn't sound good. He needs a walk outside. Looks like we need new strategy on Grummus.
Amicus |
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Gryfndor Member
Joined: 28 Jun 2002 Posts: 492 Location: Seattle, WA
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Posted: Thu Feb 06, 2003 8:00 am Post subject: Re: Patch Message: 6th February 2003 |
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WOOHOO finally fixed that bitch dragon for the Wiz spell quest. "> _________________ Gryfndor 65 Wizard
Epiphone 65 Necromancer
Niche 57 Enchanter
Farzy 51 rogue
Nasgul 29 Shadownight |
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Aelorean Member
Joined: 13 Jul 2002 Posts: 952 Location: Des Moines, IA
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Posted: Thu Feb 06, 2003 9:00 am Post subject: Re: Patch Message: 6th February 2003 |
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Actually, if grummus was perm rooted it might be easier.
His aggro range is a major pain, or at least it was. |
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Riverdane Member
Joined: 21 Nov 2001 Posts: 1434
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Posted: Thu Feb 06, 2003 9:00 am Post subject: Re: Patch Message: 6th February 2003 |
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Sounds like with Terris Shade and other pop bosses, that Grummus if pulled will warp back into his area. A guess, but he was the only one that didn't follow this "Don't pull me/I pull you" method I have run across _________________
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Gryfndor Member
Joined: 28 Jun 2002 Posts: 492 Location: Seattle, WA
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Posted: Thu Feb 06, 2003 10:00 am Post subject: Re: Patch Message: 6th February 2003 |
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They seem to be reworking a number of boss encounters. I think some of these are becoming to trivial with the addition of POP lvls and spells. We might want to nail some of these down before the changes are all in place. "> _________________ Gryfndor 65 Wizard
Epiphone 65 Necromancer
Niche 57 Enchanter
Farzy 51 rogue
Nasgul 29 Shadownight |
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Riverdane Member
Joined: 21 Nov 2001 Posts: 1434
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Posted: Thu Feb 06, 2003 10:00 am Post subject: Re: Patch Message: 6th February 2003 |
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I don't think they are going to permaroot him, I think they just make him short distance pullable.....we shall see. _________________
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Whizbang Dustyboots Member
Joined: 22 Aug 2001 Posts: 3664 Location: Khaz Modan
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TheNerple Member
Joined: 22 Jul 2002 Posts: 475 Location: Red Sox Nation
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Posted: Thu Feb 06, 2003 10:00 am Post subject: Re: Patch Message: 6th February 2003 |
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I think Riverdane is probably right. If pulled too far he will warp abck and liekly start summoning people to their death. The message stated he could be pulled just he would get angry.
It solves the problem. Look what they did with Rallos Zek, people were trivializing the encounter by kiting his friends, so they made them all faster. I assume faster than sow (and maybe selos) speed and non-snareable/rootable. Nerple Reveler 61 Vile Tunarean Warder _________________
The Ling Slayer - The Licker
Appotus Dominus - Vazaelle |
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