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Patch Message: 4th February 2003

 
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Herbert Dypp
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Joined: 15 Feb 2002
Posts: 817
Location: Cambridge, UK

PostPosted: Tue Feb 04, 2003 7:00 am    Post subject: Patch Message: 4th February 2003

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February 4, 2003 3:00 am
------------------------------

Note: Some folks have had trouble getting the elves' beard colors to work properly. In order to get them to show up, you may need to set DoProperTinting=TRUE in your Eqclient.ini file. You can do that by typing /dopropertinting in game.

ALSO NOTE: We have changed a lot of UI Files. Here's the list:

** UI File Changes **

EQUI.xml
EQUI_Animations.xml
EQUI_CharacterCreate.xml
EQUI_FacePick.xml
EQUI_NoteWindow.xml
EQUI_OptionsWindow.xml
window_pieces04.tga
EQUI_JournalCatWnd.xml - NEW FILE
EQUI_JournalTextWnd.xml - NEW FILE
EQUI_JournalNPCWnd.xml - NEW FILE
EQUI_BigBankWnd.xml - NEW FILE


** Interface and Gameplay **

- The melee button for Ulaks, Martial weapons and Two-Handed Piercing weapons should appear to be depressed when attacking.
- Increased the size of the Notes window in the new UI.
- /viewport fixed.
- Fixed bug where action and hot-buttons for innate abilities would revert to numbers (1-6) instead of their name when a skin was loaded using /loadskin. It now reloads the names too.
- Fixed a bug that could cause a client crash if too many full containers were open and the ALT key was pressed.


** Spells **

- Lowered the mana cost of Yaulp I, Yaulp II, Yaulp III, and Yaulp IV to increase the value of these spells
- Theft of Thought works properly now, it was draining all of the caster's mana, no matter who the target was.
- Damage over Time type Area of Effect spells will no longer do damage when player character resists the spell.
- All pet spells will now get focused from any pet focusing spell/item. This means, for example, that summoning haste will work on Beastlord and Necromancer pets.


- Fixed a bug that caused pet health bar to disappear if when trying to charm when a pet already exists.
- Divine Barrier now does all of its healing in a single burst instead of as regeneration.
- Removed the erroneous message "Returning to your own perspective" that occurred when a character was changed into something using an illusion.


** Quests **

- Dillon the Drowned should now respond properly when hailed.
- Corrected a problem with a 'quest' for the hermit in South Karana.
- Animist Poren now gives the correct recipe for his Handwraps Quest (shadeling silk instead of shade silk).
- Noirin Khalen now gives out the proper jewelry book.
- Supreme Loachsmith Psorin now returns items that he does not need or want.


** Items **

- Removed Rogues from the list of classes on the Elegant Darkwood Katana, since it is a two-handed slashing weapon.
- Removed the "secondary" tag from the Flametongue, as this item is for Int. casters only and they can't equip this item in their secondary slot.
- The Nathsar Greatsword and Fester now have the proper inventory icon.


** Tradeskills **

- Added new potions for Vah Shir Shaman (and all other Shaman): Shadeweaver Portal.
- Renamed one of two items called Figwort. The Figwort sold in Shar Vahl has been renamed Ground Figwort to reduce confusion.
- Renamed one of two items called Drachling Silk. The Drachling Silk that was once no drop is now tradable and named Drachnid Silk.
- Adventurers have learned new techniques for fighting Cyclopes. These great beasts are now much more likely to have their eye intact when killed.
- Fixed the recipe for the potion "Soul of Incorporeal" to use a "feather".
- Fixed the recipe for the potion "Troll's Essence".
- Fixed the cast time on any 5 and 10 dose potions that were inconsistent with their single dose versions.
- General Bragmur in Iceclad should now avoid ice flows that he was having a problem crossing in the past.
- Terrorantula Silk, Feather, branch of sylvan oak, branch of planar oak, Drachnid Silk, and Drachling Silk are now stackable.
- Silicorrosive Grease is now tradable and stackable.
- Potions Aquatic Haunt and Serpents Drink no longer require reagents.
- Grandmaster Alchemist will now have a way to prove their ability.


** Alternate Advancement **

- Extended Notes now works on area of Effect songs as well as group songs.


** PvP **

- Fixed a bug with Root and Snare spells that prevented the target player character from being affected until they zoned.
- Fixed a bug with mesmerization spells being unbreakable by normal means.


** Zones **

- Fixed some text and grammar errors in Skyshrine.
- Ikurenm the Sly should no longer disappear when trying to chase his enemies.
- Repaired some "safe spots" in Echo Caverns, Paludal Caverns and Grieg's End.
- Fixed a pathing issue in Kurn's Tower that was causing some NPCs to disappear.
- The Golem Master in Charasis now looks like a golem.
- The Orc Arsonist will no longer have his torch disappear when looted (as long as he had it to begin with).
- The Sands of Fire event will now be restricted to the intended four groups. Alternate methods of getting characters into the event have been removed.
- Corrected doors in Kaladim, Blackburrow and Erudin that opened the wrong way and one door in Kaesora that was way off its hinges. Also, the Dwarves have installed a door in one of their guard huts to prevent drafts.
- Moved an oven in North Freeport that was poking through a ceiling.
- Wraith of a Shissar should no longer attack its compatriots, so they should no longer be killing it in retaliation.
- Corrected some respawn issues in the Plane of Air.
- Rallos Zek is much less likely to need to leave the arena in order to deal with his enemies...


** Miscellaneous **

- Changed "wode" to "woad" in the face picker.
- Corrected a spelling error in the text of the Purify Body ability (affect to effect).
- PCs under illusions should appear with hair if the race can have hair, even if the PC's race can't have hair. Fixed a few other bugs with illusions and their effect on hair and eyes.
- Vah Shir will now see "punches" when punching instead of "hits".


Herbert Dypp - Walkers of Vazaelle
Zigge Zigg'Ah - Walkers of Vazaelle
Inaska Pantherine - Walkers of Vazaelle


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Mildane
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Joined: 19 Feb 2002
Posts: 1274
Location: Plane of Hate

PostPosted: Tue Feb 04, 2003 8:00 am    Post subject: Re: Patch Message: 4th February 2003

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Quote:
- Corrected some respawn issues in the Plane of Air.


Hmmmm

Mildane


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BonlainyT
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Joined: 08 Jan 2003
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PostPosted: Tue Feb 04, 2003 8:00 am    Post subject: Re: Patch Message: 4th February 2003

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Plane of Air, not Plane of Sky.


Bonlainy Trueheart WALKERS
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Pedi Dustyboots
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Joined: 24 Sep 2001
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PostPosted: Tue Feb 04, 2003 9:00 am    Post subject: Re: Patch Message: 4th February 2003

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Quote:
Corrected doors in Kaladim, Blackburrow and Erudin that opened the wrong way and one door in Kaesora that was way off its hinges.
There was one door in the Erudin paladin/cleric guild that was extremely annoying. Had to open it, get inside, and close it to even move around.

Quote:
Divine Barrier now does all of its healing in a single burst instead of as regeneration.
Not sure why they did this -- wasn't like it was that imperative.

Quote:
General Bragmur in Iceclad should now avoid ice flows that he was having a problem crossing in the past.
Ah, the guy for the shawl 8 quest. It was a pain getting him to cross and I know many people have panicked and petitioned when he dropped underwater and couldn't move.


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Caniel Faithealer
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PostPosted: Tue Feb 04, 2003 9:00 am    Post subject: Re: Patch Message: 4th February 2003

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They changed DB because there was stacking issues with AA regens - like Spirit of the Wood and Celestial Regeneration.

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Jaffod
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PostPosted: Tue Feb 04, 2003 11:00 am    Post subject: Re: Patch Message: 4th February 2003

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great my UI is FUBAR again

Who needs FEIGN death when I can do the real thing


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Whizbang Dustyboots
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PostPosted: Tue Feb 04, 2003 11:00 am    Post subject: Re: Patch Message: 4th February 2003

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Yeah, EQAnimations and EQUI are two of the most-changed files for mods, which is a big mistake, since VI changes those constantly. EQUI being fucked will only prevent you from seeing new windows they add (which is bad, but not fatal usually), while EQAnimations handles a LOT of the workload for the interface.

If you're installing a mod that uses either of these two files, consider NOT using that particular mod, since it only brings heartache later on.

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TheNerple
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PostPosted: Tue Feb 04, 2003 2:00 pm    Post subject: Re: Patch Message: 4th February 2003

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Quote:
Ah, the guy for the shawl 8 quest. It was a pain getting him to cross and I know many people have panicked and petitioned when he dropped underwater and couldn't move.


I haven't seen it, but I know of several people who have lost the war because of this pathing issue. Supposedly he would warp back to his spawn point and reset. I witnessed him warp twice to halfway across the zone, but luckily never reset. Was extremely annoy to train him across the zone though.

Whiz, I thought VI was no longer associated with EQ, and it was just SOE now.

Nerple Reveler
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Jaffod
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PostPosted: Tue Feb 04, 2003 3:00 pm    Post subject: Re: Patch Message: 4th February 2003

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EQUI for sure :confused . May have to look into changing that

Who needs FEIGN death when I can do the real thing


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