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Big Changes to Cultural Tradeskilling

 
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Gildawen
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Joined: 04 Sep 2004
Posts: 402
Location: US Pacific Coast

PostPosted: Wed Apr 11, 2007 9:53 pm    Post subject: Big Changes to Cultural Tradeskilling

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Bottom line is use up any DoN cultural tradeskill drops you've been hoarding...

Quote:
There are many changes coming to the culturally tradeskilled armors.

The first change that we'd like to announce is a change to the names of the armor sets and symbols. The current names did not facilitate future expansion for higher level armor sets and symbols, so... The armor sets have been given a prefix that will more appropriately describe how ornately decorated the armor is. The symbols have been given a prefix that will more appropriately reflect the level of deity-specific connotation associated with them.

Level Armor Symbol
20 Simple Blessed
40 Ornate Revered
60 Intricate Sacred
70 Elaborate Eminent
80 Elegant Sublime

The second change we'd like to announce is the introduction of a new skill-up path for both Tailoring and Smithing. This path will required dropped components, as has always been the case for these skills, however, they will be more widely available and spread out over much more of the known world. This path will consist of making armor templates that, while unable to be used themselves, will be used as the base used to craft other armor, including cultural. These templates range in difficulty from 15 to 465 and can be sold back to NPC merchants for the difference in merchant greed, allowing for a much more economical skill-up path.

The third change that we will be making is the possibility of changing the word "trivial" to "difficulty", in an effort to make everything as consistent as possible between you guys and us. The goal is to help remove some confusion as to why the combine is not no-fail when you reach that ‘trivial' level, and the word ‘difficulty' doesn't carry with it the same implications.

Now, back on track.

The fourth change that we'll be making is to change the cultural armor recipes to use the above-mentioned templates in the process of crafting the base cultural armor piece. The cultural armor will still require the quested books, as their patterns are what you will use to apply the culturally specific designs to the armor. This will require a new drop that is generic for all races, as well as either ore or thread (for smithing or tailoring, respectively) that is specific to your race and sold by NPC vendors. The symbols will receive a similar treatment and will still require the quested books in order to craft.

This change will nullify the usage of all existing drops in the cultural armor crafting process.

Those of you who have stockpiles will want to make use of them as best and quickly as possible, as once the changes go in, the currently existing cultural recipes will no longer work.

There will be no exchange of the drops. The entire goal of these changes is to balance the drops, not create a surplus of the drops.

There will be a means for you to ‘learn' the new recipes easily as a means to prevent you guys having to ‘experiment' to learn all the new recipes. This will be provided via books in game that you can ‘scribe' by right clicking them to learn all of the recipes associated with that book. These books will start out inexpensive, though we are considering increasing the price in a couple months to something more appropriate, so you'll want to make sure you get them as soon as possible.

There is no current ETA for the launch of these changes, but we are working diligently on all the changes listed above (actually, they're about 90% complete!). There are still a few loose ends to tie up, some code to be implemented and tested, and a host of other ‘small' things for us to do.

The majority of the changes are in and we're in the process of evaluating what drops what, and how often. The recipes themselves have already been converted and tested via our QA department. Once all the loose ends are tied up, we'll make another post to let everyone know that the changes are up and available on the Test Server for you guys to check out, as well as letting you guys know the tentative launch date for the new changes.

For safety reasons I have not yet put in the changes that will disable the old recipes, so if there is a patch in the meantime, all of the existing cultural will still work.



posted by Ngreth on the SOE forums.

Also,
Quote:
As it is, the name change will be going in 4/18/07 with the patch that day.
Quote:
Is JUST the name change planned for the 18th OR is the recipe changes also planned for the same date? That is, will the old recipes no longer work AFTER the 18th?


Just the name change.

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Gildawen


Last edited by Gildawen on Wed Apr 11, 2007 10:01 pm; edited 1 time in total

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Gildawen
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Joined: 04 Sep 2004
Posts: 402
Location: US Pacific Coast

PostPosted: Wed Apr 11, 2007 10:00 pm    Post subject:

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Further,
Quote:
metallic drake scales will not have a use when the change goes in. Use them as soon as you can.

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kelci
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Joined: 17 May 2006
Posts: 330
Location: Wisconsin

PostPosted: Thu Apr 12, 2007 8:39 am    Post subject:

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Good to see they learned their lesson after they ninja-nerfed all of the old Velious tradeskills. Nothing like having so many ticked off people because no one at SOE thought to warn the tradeskillers what was going to happen.

It is good to see them trying to upgrade a system that they had in place, rather then just switching to something new again and the players having to learn a new method.
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Crymea
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Joined: 04 Jun 2002
Posts: 1387
Location: DC

PostPosted: Thu Apr 12, 2007 9:06 am    Post subject:

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I've said it before, and I'll say it again.

TRADESKILLS ARE TEH DEBIL!
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Tyranimus says, "Oh, shut up you lousy monk."

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Zahasha
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Joined: 04 Jan 2002
Posts: 2529
Location: Within a forested valley hidden deep in the foothills of the Siskiyou Mountains

PostPosted: Fri Apr 13, 2007 2:14 pm    Post subject:

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EEEPS! Shocked

Thanks for the Heads Up Gildawen Cool
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but it is the journey that matters in the end." ~Ursula K Le Guin

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Phinneas
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Joined: 13 Oct 2003
Posts: 2153
Location: Detroit, MI (Home of Superbowl XL)

PostPosted: Sun Apr 15, 2007 9:52 pm    Post subject:

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anyone in need of MDS since i am sure that i have some on my account?
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