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Kaycha Member
Joined: 11 May 2006 Posts: 5
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Posted: Tue Jun 13, 2006 2:45 pm Post subject: Update |
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What do you guys think about the new update stuff, I think personally the thing where we see on map where members of group are is a great addition. But I admit I thought the part where we can't combine anymore any ingredients or items that has been up to sale in bazaar is really stupid. Hehe and the corpse summoner won't be fooled anymore by shrouds, which will get more exp though. Decent patch but could be better I guess.
Can't wait to see Nektulos revamped and all this whole new Directx9.0c conversion. |
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Tindirt Officer
Joined: 04 Dec 2003 Posts: 182
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Posted: Wed Jun 14, 2006 2:39 am Post subject: |
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*** AAS ***
- Added the 8-year veteran reward Throne of Heroes, a gate ability that transports veterans to throne room in the guild lobby.
Should be the 10 yr reward considering most won't get it til that time _________________ Dying is what I do best. |
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Phinneas Officer
Joined: 13 Oct 2003 Posts: 2153 Location: Detroit, MI (Home of Superbowl XL)
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Gildawen Officer
Joined: 04 Sep 2004 Posts: 402 Location: US Pacific Coast
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Posted: Wed Jun 14, 2006 10:59 pm Post subject: |
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Quote: | - Made changes to the taunt formula at high levels. A level 60 character taunting an even con or higher level NPC will now use the character's taunt skill to determine success rate, similar to what occurs below level 60. The chance to taunt is roughly the same. In addition, the reduction in your chance to taunt creatures higher level than yourself now occurs at a slower rate and the minimum chance to taunt an NPC is higher. Also, you will now gain a bonus to your chance to taunt NPCs that are lower level than yourself. To go along with the change to use a character's taunt skill after level 60, paladins and shadowknights have had their taunt caps increased to match warriors and ranger's skill cap has been increased to 200. |
Basically, there will be no difference in taunt success rate for plate tanks on even con mobs. It will succeed more often than before for both lower and higher con mobs. Ranger taunt success rate is now lower than before. Let's see if anyone notices
Quote: | - Ranged combat should behave much more consistently now. |
On this one, they removed the collision check for arrows, and maybe for thrown stuff, too. You now only need line-of-sight when you shoot, and the arrow will have a chance to hit. Before, besides needing LOS, arrows would poof if they hit people or pets in the way, or if the mob was too close to a wall.
I've heard that there was a change to the channel skill that makes it much more likely to get interrupted if you're hit. That might be a bad change for pallies and casters that solo. And for rangers that try to tank mobs they shouldn't
_________________ Gildawen |
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Tindirt Officer
Joined: 04 Dec 2003 Posts: 182
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Posted: Thu Jun 15, 2006 1:08 am Post subject: |
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*** Maps ***
- Cartographers have been very busy. Numerous map fixes made. (Now when zoning into Nek you have a 50/50 chance of knowing where you are).
- The map window now has an option to display your group mates.
Very nice, but shouldn't some LAA be refunded. _________________ Dying is what I do best. |
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Phinneas Officer
Joined: 13 Oct 2003 Posts: 2153 Location: Detroit, MI (Home of Superbowl XL)
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Posted: Thu Jun 15, 2006 7:45 pm Post subject: |
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Aye a refund of Find path to PC would be a good thing /nods _________________ Phinneas ~ Lord Protector ~ The Walkers of Vazaelle ~ My Magelo
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Tindirt Officer
Joined: 04 Dec 2003 Posts: 182
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