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Sony reverses position, to let people sell EQ gear and toons

 
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Will SOE facilitating the selling of gear/chars be good for the game?
Yes
26%
 26%  [ 7 ]
No
50%
 50%  [ 13 ]
Not Sure
23%
 23%  [ 6 ]
Total Votes : 26

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Kaosmos Tunebane
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Joined: 27 Sep 2001
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PostPosted: Wed Apr 20, 2005 10:02 am    Post subject: Sony reverses position, to let people sell EQ gear and toons

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Sony Online Entertainment, the developer of massively multiplayer online games like EverQuest and Star Wars Galaxies, is the first major U.S. publisher to facilitate the buying and selling of virtual goods.

They're setting up their own auction house for EQ2 gear and characters, and say other games (like EQ) will probably follow soon.

Edit: Changed polling question description - Phinneas - 4/20/2005
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katniip
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PostPosted: Wed Apr 20, 2005 11:32 am    Post subject:

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I can't wait to see the first eq addict story of a person stealing in order to buy eq gear Smile

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Phinneas
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Joined: 13 Oct 2003
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PostPosted: Wed Apr 20, 2005 1:53 pm    Post subject:

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Original Post: John Smedley Discusses Station Exchange
John Smedley - President, Sony Online Entertainment wrote:
Hello Everyone,

We have a big announcement coming out in the press in the next day, and I wanted to make sure you heard it from me directly rather than reading an article about it.

Starting in late June, SOE will begin offering a new service called Station Exchange. This secure service will allow EverQuest II players on specific servers to buy and sell the right to use items, coin and characters. To be clear, all we are doing is facilitating these transactions. We are NOT in the business of selling virtual goods ourselves.

I'm sure this is going to come as a shock to many of you, since for the past six years, we have held the line in not allowing these sorts of things to occur. I'd like to explain the primary drivers for this change from our perspective:

First: It's obvious that a large percentage of our players either don't mind this activity or actively participate in it. We've done a fair amount of homework on this subject, and we believe this is a $200 million dollar market worldwide, and there are a huge number of our players taking part in the buying and selling of virtual goods. We have conducted polls, and the vast majority of players either doesn’t care about it or would like to participate in it. We believe that by allowing this to happen on select servers, we can have a solution for both the many players who want to participate in this and for those who don’t.

Second: Dealing with fraudulent transactions of one type or another takes up roughly 40% of our customer service people's time. We have players calling us up or requesting in-game service for activities related to these sorts of transactions constantly, even though they are specifically disallowed by our EULA. You may ask why the percentage is that high when it's not allowed in the first place? The answer is simple. Many times, people in these situations aren't up front with us about what actually happened. "My sword disappeared from my inventory" comes to mind, when what actually happened is the player has sold the item to someone else. Our CS people have to take the time to investigate this claim because if something legitimately happened, we of course want to take care of the player's needs. We believe that by taking this course, we will free up a great number of resources to deal with other things for our players.

Third: We see this as a potentially interesting model for future games. If we came up with a game specifically designed around these sorts of transactions, it might be pretty cool. Online gaming is always evolving, and we’re going to see how a sanctioned exchange service shakes out in EQII. From our perspective, it's always wise to keep pushing the envelope.

With the big reasons we're doing this laid out, I'd like to now tell you about the process:

On Wednesday, you'll see some press about Station Exchange. After about a week, we will conduct an in-game poll that's going to ask whether you:

1) Want to play on an "Exchange enabled" server
2) Do not want to play on an "Exchange enabled" server
3) Don't really care

Based on the results of this poll, we will light up a certain amount of new servers that are specifically "Exchange enabled." If the percentage of players who want this service is high enough, we might consider converting some existing servers to "Exchange enabled." Players who want to play on those servers will have the opportunity to transfer over to the "Exchange enabled" servers for free on a one-time-only basis (but you can't ever move that character off these servers). We will, of course, let people who don't want to stay on an "Exchange enabled" server off with a free transfer.

I want to be clear here: We will be lighting up a few new servers that are specifically “Exchange enabled,” and the number of existing servers we convert to “Exchange enabled” will be based on how many people actually want to be on "Exchange enabled" servers.

In addition to the issues listed above, you may ask, "What about farming?" The simple answer to this is that we're going to continue to heavily enforce the rules of EQ II, and those rules don't permit players to monopolize spawns or in any way harm the play experience of another player. We will continue to enforce these rules, but we also think that by providing a legitimate way for players to buy and sell the use of virtual goods, there will be fewer problems on the non-Exchange servers.

I realize this is a lot to think about, and I expect a pretty good debate to start on this subject. We welcome all your feedback, as it will help determine the future of this service. All I ask is that you consider the fact that we're really addressing this problem in the best possible way for all sides of this issue.


John Smedley
President, Sony Online Entertainment

Learn more about Station Exchange.

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Mildane
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PostPosted: Sat Apr 23, 2005 8:42 pm    Post subject:

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People are going to start entire guilds with the sole purpose of twinking characters to sell the accounts. Should be interesting, I just hope they dont get too much in the way of the people that are playing for fun.
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Grubbie
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PostPosted: Thu Apr 28, 2005 8:12 pm    Post subject:

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Don't think I will continue to support SoE if they go through with this. Just seems wrong on so many levels. For me, the whole idea of logging on the "Online Community" is just that .. and online getaway. I know it doesn't really have an impact here on EQ1, well maybe it does. Will there be any new players here? Fewer now, I think.

Sadly, I think of 5 years of monthly fees, expanion purchasing, and hours(literally) of my time, and loyalty put into a game. I have been gaming for most of my life, DnD, Shadowrun, Top Secret for the pen & paper years, just about every console rpg/strategy game ever created, and finally EQ, SWG, UO, AC, AC2 ... and the list goes on. This will likely mark an end to me playing any online game. I just don't see how this can be a good idea .. UNLESS: the game client is free, and the monthly subscription is reduced to less than 10us/month. Why should I pay a fee, pay for the game, and then be expected to pay for items/levels just so I can compete on the same level as another player? Right, I won't.

Is it being done to battle the plat farmers from the regular servers? Won't make a difference, the botters will still be on the reg servers.

Dismal outlook on something that hasn't gone live yet ... very hard to see any light in the whole thing tho :/
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murdarkness
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PostPosted: Sat Apr 30, 2005 1:24 am    Post subject:

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I can see it now. omg i need that drop have to pay rent this week or something along that line. just bad bad things will happen on that server.

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