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omfg this is no fun

 
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Shevik
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Joined: 17 Sep 2003
Posts: 161
Location: Bellingham, WA USA

PostPosted: Tue Feb 24, 2004 8:35 am    Post subject: omfg this is no fun

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so ever since GoD i pretty much have barely been playing. the reason is GoD seems to have wrecked everything.

1) I cant use the tribute guy. I can talk to him, but cant exchange items.

2) my spell book no longer has the spell bood features. Talk about annoying!. They aren't even there to choose from.

3) Various other less terrible but still irritating things (like colored target circle no longer works).

I have tried reloading eq and it makes no difference! I have tried various ui's including default and it makes no difference. I have checked and rechecked -- GoD is downloaded and active. My patches are up to date. My computer is almost new.

Any new ideas?

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Shiloch Veneficus
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Joined: 06 Dec 2001
Posts: 1946
Location: All My Base Are Belong to You

PostPosted: Tue Feb 24, 2004 9:04 am    Post subject:

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I'm not sure on the Tribute and spell problems. Those sound more like in-game bugs to me, but I could be wrong.

The targetting circle should just be a few settings in your UI folder. (EQ\uifiles\default\targetindicator.ini)

Here's mine (which is unchanged from its download via patcher):

[TargetIndicator]

Additive=1
PointCount=32

[Trivial]
Texture=TargetIndicator
TwistFactor=1.0
TwistSpeed=0.0
FrameCount=0
Duration=0
TextureScale=.1
TextureSpeed=0.001
ScaleMin=0.5
ScaleMax=1.5
ScaleSpeed=1.0
Alpha=240
Red=0
Green=255
Blue=0
FadeStart=10
FadeEnd=20
OpaqueStart=1
OpaqueEnd=1.5
InitialLength=1
GrowSpeed=1
FloorOffset=0.5

[VeryEasy]
Texture=TargetIndicator
TwistFactor=1.0
TwistSpeed=0
FrameCount=0
Duration=0
TextureScale=.1
TextureSpeed=0.001
ScaleMin=0.5
ScaleMax=1.5
ScaleSpeed=1.0
Alpha=240
Red=0
Green=128
Blue=255
FadeStart=10
FadeEnd=20
OpaqueStart=1
OpaqueEnd=1.5
InitialLength=1
GrowSpeed=1
FloorOffset=0.5

[Easy]
Texture=TargetIndicator
TwistFactor=1.0
TwistSpeed=0
FrameCount=0
Duration=0
TextureScale=.1
TextureSpeed=0.001
ScaleMin=0.5
ScaleMax=1.5
ScaleSpeed=1.0
Alpha=240
Red=0
Green=0
Blue=255
FadeStart=10
FadeEnd=20
OpaqueStart=1
OpaqueEnd=1.5
InitialLength=1
GrowSpeed=1
FloorOffset=0.5

[FairMatch]
Texture=TargetIndicator
TwistFactor=1.0
TwistSpeed=0
FrameCount=0
Duration=0
TextureScale=.1
TextureSpeed=0.001
ScaleMin=0.5
ScaleMax=1.5
ScaleSpeed=1.0
Alpha=240
Red=255
Green=255
Blue=255
FadeStart=10
FadeEnd=20
OpaqueStart=1
OpaqueEnd=1.5
InitialLength=1
GrowSpeed=1
FloorOffset=0.5

[Difficult]
Texture=TargetIndicator
TwistFactor=1.0
TwistSpeed=0
FrameCount=0
Duration=0
TextureScale=.1
TextureSpeed=0.001
ScaleMin=0.5
ScaleMax=1.5
ScaleSpeed=1.0
Alpha=240
Red=255
Green=255
Blue=0
FadeStart=10
FadeEnd=20
OpaqueStart=1
OpaqueEnd=1.5
InitialLength=1
GrowSpeed=1
FloorOffset=0.5

[Deadly]
Texture=TargetIndicator
TwistFactor=1.0
TwistSpeed=0.0
FrameCount=0
Duration=0
TextureScale=.1
TextureSpeed=0.001
ScaleMin=0.5
ScaleMax=2.5
ScaleSpeed=1.0
Alpha=255
Red=255
Green=0
Blue=0
FadeStart=10
FadeEnd=20
OpaqueStart=1
OpaqueEnd=1.5
InitialLength=1
GrowSpeed=1
FloorOffset=0.5

[AssistMarker]
Texture=Assist
TwistFactor=1.0
TwistSpeed=0.0
FrameCount=0
Duration=0
TextureScale=0.95
TextureSpeed=0.0
ScaleMin=0.5
ScaleMax=2.5
ScaleSpeed=1.0
Alpha=120
Red=255
Green=255
Blue=255
FadeStart=10
FadeEnd=20
OpaqueStart=1
OpaqueEnd=1.5
InitialLength=1
GrowSpeed=1
FloorOffset=1.0

[Marker0]
Texture=Mark0
TwistFactor=1.0
TwistSpeed=0.0
FrameCount=0
Duration=0
TextureScale=.95
TextureSpeed=0.0
ScaleMin=0.5
ScaleMax=2.5
ScaleSpeed=1.0
Alpha=120
Red=128
Green=255
Blue=0
FadeStart=10
FadeEnd=20
OpaqueStart=1
OpaqueEnd=1.5
InitialLength=1
GrowSpeed=1
FloorOffset=0.9

[Marker1]
Texture=Mark1
TwistFactor=1.0
TwistSpeed=0.0
FrameCount=0
Duration=0
TextureScale=.95
TextureSpeed=0.0
ScaleMin=0.5
ScaleMax=2.5
ScaleSpeed=1.0
Alpha=120
Red=128
Green=255
Blue=128
FadeStart=10
FadeEnd=20
OpaqueStart=1
OpaqueEnd=1.5
InitialLength=1
GrowSpeed=1
FloorOffset=0.8

[Marker2]
Texture=Mark2
TwistFactor=1.0
TwistSpeed=0.0
FrameCount=0
Duration=0
TextureScale=.95
TextureSpeed=0.0
ScaleMin=0.5
ScaleMax=2.5
ScaleSpeed=1.0
Alpha=120
Red=128
Green=255
Blue=0
FadeStart=10
FadeEnd=20
OpaqueStart=1
OpaqueEnd=1.5
InitialLength=1
GrowSpeed=1
FloorOffset=0.7

[Marker3]
Texture=Mark3
TwistFactor=1.0
TwistSpeed=0.0
FrameCount=0
Duration=0
TextureScale=.95
TextureSpeed=0.0
ScaleMin=0.5
ScaleMax=2.5
ScaleSpeed=1.0
Alpha=120
Red=255
Green=0
Blue=128
FadeStart=10
FadeEnd=20
OpaqueStart=1
OpaqueEnd=1.5
InitialLength=1
GrowSpeed=1
FloorOffset=0.6



[instructions]

Overview
--------

The target indicator is 4 concentric circles textured in such a way that a repeating
texure is UV animated towards the center. Each con color can have completely different
settings. It is not a particle effect, it is a specially generated procedural object
that works independantly of other visual effects and can be toggled on/off in the options
window. There is a command, /indicator [on|off] which performs the same function.
When the indicator is turned on, this ini file is reloaded and exiting the game should
not be required in order to tweak settings or images to your satisfaction.

Section: TargetIndicator

This section defines properties common to all indicators. The entries have the following purposes:

* Additive : Set this to 1 to enable additive rendering mode for the ring, 0 for alpha blend.
* PointCount : This is the number of points that the ring will use to define the circle. There are four
circles that reprsent the ring, each has their fade level determined by the fade/opaque settings above.

Sections: Trivial, VeryEasy, Easy, FairMatch, Difficult, Deadly, Assist, Mark0, Mark1, Mark2, Mark3

These sections can be used to configure the target indicator differently for each consider type.
The entries have the following purpose:

* Texture : The prefix of the texture to use. ".tga" is appended before opening. If FrameCount is
above zero, it will format the filenames as "Texture%d.tga" to allow you to load any number of
frames of animation to use for the indicator. Please note that this is a fairly memory intensive
way to animate a texture so limiting the number of frames is a good idea. Performance may vary
dramatically for various cards.
* FrameCount : How many frames of texture to try to load.
* Duration : How many milliseconds to show each frame of the animated texture. A value of zero will cause
a new frame to be selected with each targetting change.
* TwistFactor : This is a control value that is intended to control how fast each circle of vertices
in the target indicator rotates on the Z axis relative to each other. Changing this to any value
besides 1.0 will probably not produce anything worth looking at, but it won't break anything either.
* TwistSpeed : This value was intended to rotate the entire indicator on the Z-axis but unfortunately
it does not work as intended at this time. This will get corrected in the future but for now you
probably want to just leave it at 0.0 unless you want the target indicator to "pulse".
* TextureScale : How much of the entire texture is visible at one time.
* TextureSpeed : How fast to move the texture towards the center in texels/msec.
* ScaleMin : Not used at this time. This and the other two scale values were intended to be used
to expand the ring when targets are changed, but unfortunately this part was not completed.
* ScaleMax : Not used.
* ScaleSpeed : Not used.
* Alpha : The transparency, combined with any texture alpha values.
* Red, Green, Blue : Tinting (ie. Vertex color) for the ring.
* FadeStart : How far from the target does the ring begin to fade out.
* FadeEnd : The distance of the last visible point on the ring.
* OpaqueStart : The distance from the target that the ring begins to become visible.
* OpageEnd : The distance from the targe that the ring is fully visible
* InitialLength : This is an override on the FadeEnd value, and is intended to be used to make the
ring quickly expand to full size using the GrowSpeed as the rate of expansion.
* GrowSpeed : How fast to expand the target ring to full size. A value of 1 will make it instantly appear.
* FloorOffset : How far off the ground to place the ring.
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Sage Shiloch Venzolmes - Arch Convoker - Walkers
QUALITY, not quantity.

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Shevik
Member


Joined: 17 Sep 2003
Posts: 161
Location: Bellingham, WA USA

PostPosted: Tue Feb 24, 2004 5:38 pm    Post subject:

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thanks shiloch. that may help.

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Elnrik Talshiar
Member


Joined: 23 Jul 2003
Posts: 820
Location: Denver, CO

PostPosted: Wed Feb 25, 2004 3:33 am    Post subject:

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Nice! Very Happy Copy and sticky that in the guides section plz. hehehe
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Brieah Stormhart
Member


Joined: 05 Feb 2003
Posts: 293
Location: Charlotte, MI

PostPosted: Wed Feb 25, 2004 4:41 pm    Post subject:

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ok this maybe way to simplistic here.. But I had trouble with my options settings getting changed. I had to go back in to Options and turn on context menus (spell book) and targeting rings. Just a thought.
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Brieah Stormhart
65th Prophet


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Shevik
Member


Joined: 17 Sep 2003
Posts: 161
Location: Bellingham, WA USA

PostPosted: Thu Feb 26, 2004 6:05 pm    Post subject: almost all problems solved

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Brieah, the problem with my speelbook was exactly as you suggested. thanks so muich!. only issue left now is the Tribute Guy. I am working on that.

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Elyhim
Member


Joined: 11 Jun 2002
Posts: 1543
Location: Mars Hotel

PostPosted: Sun Feb 29, 2004 12:47 pm    Post subject:

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you sure your talking to the right one? theres two but only one takes stuff.

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