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NICE upgrades for Monks/Warriors next patch...
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IddinLunasglory
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Joined: 16 Oct 2002
Posts: 504
Location: Denver Co

PostPosted: Tue Dec 16, 2003 2:33 pm    Post subject:

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Murdakin wrote:
You're right Roc, in that respect taunt works, WHEN it doesn't fail. But compared to how the rest of the classes in the game agro, it is far less of a tool than what they have. Pallys stun, even if resisted they get more agro, SK's snare, even if resisted they get more agro, warriors taunt, if it's resisted? he waits his 12 seconds and tries again while hoping to GOD he might get a proc off to help with agro while the slower/healer/mezzer/DPS class or whatever get chewed on. If thats how it's supposed to be just move warriors at the bottom of the DPS melee grid and only pull em out when you need defensive. Wait, we do that now anyway, oops.

Murd

I have to agree with ya Murd. I hope that this incomming "fix" has true aggro building ability to add for the Warriors. i spend so much time in groups FD'ing to dropp aggro back to the warrior even when im not casting.

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Wrahn
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Joined: 04 Feb 2003
Posts: 503

PostPosted: Wed Dec 17, 2003 1:40 pm    Post subject:

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Bah, what you haven't heard is BARDS GET HOSED!

Actually it isn't so bad, but everyone else should be aware of this too. They are removing the beneficial flag from Lull. This means that Lull songs/spells will last their intended duration instead of the 5 minutes it was lasting before. For bards (who bitched about it) it is 5 ticks, for others it is 7.

The pulling game just got more interesting folks.

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