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Pardon the intrusion ...

 
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Vven
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Joined: 02 Oct 2003
Posts: 277

PostPosted: Thu Oct 02, 2003 9:50 am    Post subject: Pardon the intrusion ...

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I was talking to Jazzy/Natty yesterday and she wanted to know some of my secrets! I can't reveal them all especially on a public wide traffic forum like this! Shocked

For those of you that don't know I'm an enchanter and my job is to seek out new life and new civilization to boldly go where no one has gone before! Wait a minute this isn’t the Enterprise!

Anywho I’ve acquired a list!

Things that can be charmed in LDoN if anyone told you nothing is charmable they lied to you!

Guk Theme - eyeballs (witness of hate/warrior, and dazzling occulus/chanter)
Mistmoore Theme - Mummies (crypt keepers, and embalmers)
Rujarkian - Wolves (Slave Slayers)
Takish - summoned golemns (rock guys)
Miragul - Flying monkies (holgresh)


That is all I can say if I say anymore I will be charged with treason!
Very Happy

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Annir Vazaelle
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Joined: 07 Apr 2003
Posts: 418
Location: Sacramento, CA

PostPosted: Thu Oct 02, 2003 10:33 am    Post subject:

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Howdy Vven! Good to see you lurking around )


Annir & Zzane

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Jazzymusik
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Joined: 05 Feb 2003
Posts: 193

PostPosted: Thu Oct 02, 2003 11:42 am    Post subject:

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ROFL Vven, Thank you so much. Will make sure to try some of this out on my next adventure with Jazzy =)

/hugs her twin brother!
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Better Watch Out! I might MEZZ You With My Eyes!

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Shiloch Veneficus
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Joined: 06 Dec 2001
Posts: 1946
Location: All My Base Are Belong to You

PostPosted: Thu Oct 02, 2003 2:11 pm    Post subject:

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I tried at least every other golem we did last night in two separate Tak adventures and CoD would give me the "This NPC cannot be charmed."

Not sure how accurate this is, but I can tell from first hand experience that's at least partially incorrect.
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Sage Shiloch Venzolmes - Arch Convoker - Walkers
QUALITY, not quantity.

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Sorgaine
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Joined: 05 Jun 2002
Posts: 1750
Location: Greeley, CO

PostPosted: Thu Oct 02, 2003 2:23 pm    Post subject:

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I have tried Druid charm on all animals I have come across and have yet to be able to charm any =(
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My Magelo Profile

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Daneloire
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Joined: 10 Jul 2003
Posts: 749
Location: Connecticut

PostPosted: Thu Oct 02, 2003 3:08 pm    Post subject: Confirm.

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I can confirm that Call of Karana does charm the wolf things in Rujarkian. Some of them are Slave Herders, some are Slave <somethingelse>, both can be charmed.

Also, 90% of the mobs I've run into in Takish-Hiz dungeons are 'summoned' creatures, for those of us who have spells affecting such things.

-Dane

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Vven
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Joined: 02 Oct 2003
Posts: 277

PostPosted: Thu Oct 02, 2003 4:09 pm    Post subject:

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Me again Smile /bow

Shiloch Veneficus wrote:
I tried at least every other golem we did last night in two separate Tak adventures and CoD would give me the "This NPC cannot be charmed."

Not sure how accurate this is, but I can tell from first hand experience that's at least partially incorrect.


The Black Rock ones that look like The Va'Dyn from Ahkeva not the genoid looking ones from Valor.

Here's a little tidbit if they can't be rooted they can be charmed.

I've already given more info than I'm allowed!

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Neffretiri
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Joined: 17 Sep 2002
Posts: 561
Location: Phoenix, Arizona

PostPosted: Thu Oct 02, 2003 4:15 pm    Post subject:

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OMG INKY crawl back under your rock!!! LOL j/k

I've been having Shiloch's problem too, things I was told could be charmed and I'm still getting that "NPC cannot be charmed" message. Will keep trying tho............
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Shiloch Veneficus
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Joined: 06 Dec 2001
Posts: 1946
Location: All My Base Are Belong to You

PostPosted: Thu Oct 02, 2003 4:18 pm    Post subject:

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Well, I'm also of the opinion that (depending on your group mix), using CoD in a 65ish group for an adventure is moot depending on how ubar you're geared. Just trying to test charm in the dungeons takes a huge toll on my volatile mana pool. I think that it may be a lost cause, and an unnecessary risk when its so usefully spent on crowd control, slowing, and keeping buffs up when they get dispelled. Without the DPS of CoD, my group averages finishing its normal risk adventures with 30 and 40 minutes to spare. I just can't see it going much faster than that with me blowing even more mana.
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Vven
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Joined: 02 Oct 2003
Posts: 277

PostPosted: Thu Oct 02, 2003 4:33 pm    Post subject:

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Lalalala me again!

My groups are far from normal to the extra dps helps a great deal. The other day I completed a Guk mission with 4 players 65 Pally 65 Ranger Me 65 Shaman (boxed by pally) and my charmed eyeball! and we had 30 mins to spare mana was an issue but I took a mana management course! For example in normal you don't need to use any mez greater than apathy which saves you 75 mana per cast verus bliss and 50 mana verus sleep. Scryer's Trespass is your friend (I have an MQ if anyone needs) I don't have MC or GM and only FT7

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Shiloch Veneficus
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Joined: 06 Dec 2001
Posts: 1946
Location: All My Base Are Belong to You

PostPosted: Thu Oct 02, 2003 4:52 pm    Post subject:

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Clearly I need to take mana management courses.
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QUALITY, not quantity.

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Kanwer
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Joined: 25 May 2003
Posts: 522
Location: Phoenix, Arizona

PostPosted: Thu Oct 02, 2003 6:00 pm    Post subject:

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So far the only mobs I can charm are the Slave Slayers in Rujarkian. Haven't been able to charm anything else but will keep looking.
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Whizbang Dustyboots
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Joined: 22 Aug 2001
Posts: 3664
Location: Khaz Modan

PostPosted: Thu Oct 02, 2003 6:04 pm    Post subject:

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What's this sissy charm stuff?

NUKE! NUKE! NUUUUUUUUUUUUUUUUUUUUUUUKE!
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Spirit of the Night
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Joined: 24 Jan 2003
Posts: 420

PostPosted: Thu Oct 02, 2003 9:40 pm    Post subject:

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Everything was charmable in Rujark at the begining of the beta Sad
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Aelorean
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Joined: 13 Jul 2002
Posts: 952
Location: Des Moines, IA

PostPosted: Fri Oct 03, 2003 1:03 am    Post subject:

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Scryer's Trespass is a cool spell Smile ...I always pull that out when casters are around ..hehe.

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