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Pathing Changes Incoming...

 
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Aelorean
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Joined: 13 Jul 2002
Posts: 952
Location: Des Moines, IA

PostPosted: Sat Mar 08, 2003 11:00 am    Post subject: Pathing Changes Incoming...

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This is a test server patch mesage only. This does not apply to players on the live servers.

Pathing Changes

Today we have introduced the first stage of an ongoing project to upgrade the pathing system for EverQuest.

Of course this means we would like you to keep your eyes open for NPCs doing bad things. NPCs will (should) move a bit differently, that is to be expected. If, for example, you are used to a specific NPC taking a round-about route to get from one place to another and he now takes a more direct route - that's a good thing.

Bad things would be:

An NPC that wants to get to you but can't
Pets that can't follow you through a teleporter
Any NPC that takes a much longer path than it should to get to a player (like going away from the target for a bit then heading back)
Any time an NPC doubles back, walking past his destination and then going directly back to it
Any significant 'warping' by NPCs
Any NPCs that defy gravity by walking a few feet above the ground
And any other really odd behavior by NPCs when moving.

We are aware of current issues with NPCs fleeing (either from Fear or trying to escape death). For now, there is no need to report problems with NPCs fleeing in odd ways. We're working on that one now.

It is very important that you note the location of the odd behavior, the name of the NPC, what it was doing (just patrolling around or chasing someone it was mad at) and the details of the oddity in your bug reports.

Thank you for helping us with this.

- The EverQuest Development Team

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