View previous topic :: View next topic |
Author |
Message |
Whizbang Dustyboots Member
Joined: 22 Aug 2001 Posts: 3664 Location: Khaz Modan
|
|
Back to top |
|
|
Jaffod Member
Joined: 29 Nov 2002 Posts: 1592 Location: Nowhere close to you at all
|
Posted: Tue Mar 04, 2003 4:00 pm Post subject: Re: EQ1 news -- new zones, revamped zones, archery changes . |
|
|
NIce writeup, actually makes me see some future in the game I play Who needs FEIGN death when I can do the real thing _________________ Is it paranoia when they really ARE out to get you? |
|
Back to top |
|
|
Gelaan Guest
|
Posted: Thu Mar 06, 2003 9:00 am Post subject: Re: EQ1 news -- new zones, revamped zones, archery changes |
|
|
I suspect that current Inny loot like the Engineer's Ring will now be on the loot tables of "mini-bosses" like the former Cazic-Thule loot. But I've been surprised before.
/em hugs his Ring of Pureblood
I'm actually more excited about Veksar. |
|
Back to top |
|
|
Mildane Member
Joined: 19 Feb 2002 Posts: 1274 Location: Plane of Hate
|
Posted: Wed Mar 12, 2003 1:00 am Post subject: Re: EQ1 news -- new zones, revamped zones, archery changes |
|
|
Finally got the page to load!
That's very interesting. From the way i read it, it appears your damage output will have a lot more to do with a mobs aggro. Going back to ranger school, maybe. Since rangers do the most damage on big mobs ( Trueshot Disc ), it may happen that a ranger may wipe and entire raid.
Apologies in advance, yours truly =) Mildane _________________ - Epic stick figure - |
|
Back to top |
|
|
Jaffod Member
Joined: 29 Nov 2002 Posts: 1592 Location: Nowhere close to you at all
|
Posted: Sat Mar 15, 2003 6:00 am Post subject: Re: EQ1 news -- new zones, revamped zones, archery changes |
|
|
How many corpses will Mogz have now? - Ranja Down Who needs FEIGN death when I can do the real thing _________________ Is it paranoia when they really ARE out to get you? |
|
Back to top |
|
|
Whizbang Dustyboots Member
Joined: 22 Aug 2001 Posts: 3664 Location: Khaz Modan
|
Posted: Mon Mar 17, 2003 1:00 am Post subject: Re: EQ1 news -- new zones, revamped zones, archery changes |
|
|
Quote: That's very interesting. From the way i read it, it appears your damage output will have a lot more to do with a mobs aggro. Going back to ranger school, maybe. Since rangers do the most damage on big mobs ( Trueshot Disc ), it may happen that a ranger may wipe and entire raid.
Apologies in advance, yours truly =)
Play a wizard to get used to these changes in advance.
Seriously, though, what's the range on the Jolt line? Sounds like these will get even more use than they currently do. _________________
|
|
Back to top |
|
|
TheNerple Member
Joined: 22 Jul 2002 Posts: 475 Location: Red Sox Nation
|
Posted: Mon Mar 17, 2003 2:00 pm Post subject: Re: EQ1 news -- new zones, revamped zones, archery changes |
|
|
I like more aggro!
This just means I will have to wait for assist now. _________________
The Ling Slayer - The Licker
Appotus Dominus - Vazaelle |
|
Back to top |
|
|
Elyhim Member
Joined: 11 Jun 2002 Posts: 1543 Location: Mars Hotel
|
Posted: Mon Mar 17, 2003 3:00 pm Post subject: Re: EQ1 news -- new zones, revamped zones, archery changes |
|
|
hmmm lemme see what they do, i have more than one old school trick up my sleeves _________________
|
|
Back to top |
|
|
|